The Google Maps accident that changed everything
💡 Quick favor! My new book Innovation at Work is coming soon, and I need your help choosing the cover. 🎉 Two designs are in the running, and I’d love your vote. 👉 Vote in this quick LinkedIn poll And if you’d like to share why you prefer one over the other, reply here or drop your thoughts in the comments on LinkedIn. Your feedback will help shape the look of the book before it makes its way into the world. Quick note: No video this week, as I’m in Alaska! I’m delivering the closing keynote at the Northwest Human Resources Management Association conference in Anchorage. Watch for videos to return in a few weeks. In the meantime, enjoy this week’s article! Here's a scene that happened at Google in 2003: Executives are sitting around a conference table discussing whether to acquire a photo tool called Picasa. But the CEO isn't paying attention to the agenda. Instead, he's completely absorbed by a satellite mapping tool, so excited that he interrupts the meeting to show everyone else. The entire meeting gets derailed as all the executives abandon their agenda to start playing with and exploring this mapping software. That moment of unscripted curiosity in an executive boardroom is now legend at Google—it accidentally created Google Maps, one of the world's most-used platforms worth billions in ad revenue. This is "Play Hard" in action: embracing experimentation and curiosity as strategic business tools, not distractions. The Psychological Safety RevolutionHere's what most leaders don't understand: innovation isn't a creativity problem. It's a safety problem. When teams feel psychologically safe—when they know they won't be punished for intelligent risks or half-formed ideas—they naturally access the cognitive networks responsible for breakthrough thinking. But when people worry about looking stupid or making mistakes, their brains literally shut down creative processing and shift into threat-detection mode. This explains why the most technically brilliant teams often produce the most incremental solutions. It's not because they lack creativity—it's because they lack permission to access it. What I Learned About Play From a Skeptical Meta ManagerLet me tell you about a research manager at Meta who completely changed my understanding of what "play" means in a business context. When I first suggested running some interactive exercises with her team, she was direct: "We don't have time for games." Her researchers had developed algorithmic insights that could transform product development, but those insights were trapped because product teams couldn't understand the research. But here's what happened next. We ran a number of activities focused on perspective-taking and communication translation—exercises that felt playful but had serious strategic purpose. Within ninety minutes, the researchers discovered how to communicate technical insights in terms that product teams could actually use. After two sessions, the team had a shared language, and behaviors were beginning to change. The breakthrough wasn't the "game"—it was that playful exploration created the psychological conditions where breakthrough thinking could emerge. Those two sessions turned into six months of expanded work across multiple teams. The Neuroscience of Strategic ExplorationWhen teams operate in what researchers call "explore mode"—the mental state we naturally enter during structured play—something fascinating happens in the brain. The networks responsible for creative connection-making become more active while the systems that create rigid thinking patterns relax their grip. This is why many breakthrough solutions emerge during informal conversations, walking meetings, or seemingly "unproductive" exploration sessions. The brain needs permission to wander before it can discover unexpected connections. But here's the key: this isn't about frivolous fun. It's about creating the conditions where your team's collective intelligence can actually function. When Play Becomes Competitive AdvantageThe most innovative companies understand this intuitively. They build play into their strategic processes: Atlassian's ShipIt Days: Teams get 24 hours to work on anything they want. These "playful" sessions have generated hundreds of product features and process improvements that never would have emerged through traditional planning cycles. 3M's 15% culture: Engineers are encouraged to spend time on independent, experimental projects. This systematic approach to curiosity has led to breakthrough products from Post-it® Notes to medical adhesives. Amazon's "two-pizza team" principle: Small teams with permission to experiment rapidly can outmaneuver larger, more structured competitors precisely because they maintain the psychological agility that bureaucracy kills. The Permission ProblemMost teams are sitting on massive creative capacity they can't access because no one has explicitly said "yes, you're allowed to explore this." That's why one of my favorite team interventions is what I call the "Permission Slip Protocol." Team members write themselves permission for specific behaviors they want to try but feel uncertain about:
Then the team gives each other explicit verbal permission. It sounds almost silly, but removing psychological barriers often unlocks capabilities that were there all along. Your Team's Play Hard Reality CheckAsk yourself:
If your team defaults to execution and planning rather than exploration and experimentation, you're probably missing breakthrough opportunities that only emerge through strategic play. The Create the Impossible™ FoundationPlay Hard is the first principle of my Create the Impossible™ framework because everything else depends on it. You can't embrace productive failure (Make Crap) if teams don't feel safe to experiment. You can't accelerate learning cycles (Learn Fast) if people are afraid to share what they discover. But when teams genuinely embrace curiosity and experimentation as strategic tools, they create the foundation where systematic innovation becomes possible. What's Coming Next WeekNext week, I'll show you how teams move from exploration to execution through the second principle: Make Crap. Because psychological safety is just the beginning—the real breakthrough happens when teams learn to fail productively and turn imperfect attempts into competitive intelligence. The goal isn't to play for its own sake. It's to create the conditions where your team's best thinking can actually emerge and evolve. This Week's Doodle: Creative Self-DefenseWhen I first started making knot doodles, one of my signature "moves" was making an initial quirky line (to confuse my gremlins!), then doubling that line, and filling any inevitable white space between the lines. I loved that cast iron-like line quality, but it was painfully time-consuming. So I experimented with faster approaches—like these perpendicular "stripes" you see here. The challenge? They either demanded perfect precision (which defeated the speed purpose) or they wandered outside the lines, looking messy and unintentional. Here's where I made a crucial creative choice: instead of trying to "solve" the imperfection problem, I leaned into it. I exaggerated the wandering lines, making the "messiness" clearly intentional—transforming the bug into a feature. This same principle shows up constantly in the innovation work I do with executive teams. When projects don't go according to plan, the breakthrough isn't in forcing them back on track—it's in recognizing what the "wandering" is trying to tell you. The most innovative teams I work with have mastered this art of intentional imperfection. They've learned that constraints—whether technical limitations, budget cuts, or timeline pressures—aren't creativity killers. They're the very boundaries that give their innovations shape and power. Sometimes the most elegant solution emerges not from perfecting your original plan, but from purposefully following the unplanned path that's trying to emerge. Your next breakthrough might be hiding in what looks like a mistake. Ready to help your team develop this "intentional imperfection" muscle? My forthcoming book Innovation at Work contains 52 micro-experiments designed to build exactly these innovation capabilities. Join the early access list for behind-the-scenes insights and preview content. That's it for this week! Creatively yours, P.S. When you’re ready to build a culture of thriving innovation, so your team can Create the Impossible™, here are three ways I can help: 1) Download my FREE Innovation Culture Assessment to evaluate where your team stands 2) Download the first 50 pages of my book, The Creative Sandbox Way™, to reconnect with your creativity 3) Click here to schedule a complimentary Innovation Strategy Session Did someone forward this email to you? If you'd like more articles like this right in your own inbox, click here to subscribe! |