The painting I almost threw away β€” and what it taught me about innovation


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Hey there, innovation champions!
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Today I want to talk about something that is quietly killing innovation on your team.
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It's not a lack of ideas. It's not the wrong tools or the wrong people.
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It's the unspoken rule that everything has to be good before anyone sees it.
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Why Your Next Innovation Should Be Terrible (On Purpose)

Here's what I know about analytical, high-performing teams: they don't lack ideas. They lack permission to have bad ones.
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And that distinction is everything.
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The Canvas I Almost Threw Away

Years ago, back when I was a professional visual artist, I had a daily studio practice: create something, then post it to Instagram β€” finished piece or not.
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It was uncomfortable. Deeply uncomfortable. But it was useful, because it forced me to stop waiting for "ready" and start doing the work.
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One day I painted something I genuinely hated. I looked at it, cringed, and reminded myself: the goal is to create, not to be brilliant. So I snapped a photo, posted it with a mental note that I'd be painting over it the next day, and moved on.
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Within hours, someone sent me a DM asking how much it would cost to buy it.
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The piece I wanted to trash. The one I'd already mentally consigned to the garbage heap.
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They wanted to buy it.
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It was a genuine paradigm shift for me β€” a visceral reminder that "crappy" is often in the eye of the beholder. And that the voice telling me this is terrible, you should quit wasn't a quality-control mechanism.
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It was fear wearing a very convincing disguise.
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What the Inner Critic Is Actually Saying

Here's the reframe I've carried with me ever since:

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When the inner critic says "this is terrible, you should quit" β€” that's the signal to keep going.
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Same with "it's been done before." Same with "who are you to do this thing?"
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Those voices aren't protecting quality. They're protecting comfort. They're trying to keep you exactly where you are, inside a familiar boundary where nothing new β€” and nothing risky β€” can happen.
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I proved this to myself again when I wrote my first book, The Creative Sandbox Wayβ„’. Every chapter I wrote, those voices showed up. Every chapter, I had to make the same choice: listen to them, or ignore them and keep going.
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I kept going. The book got written. (And I’ve lost track of the number of readers who have told me that book changed their lives!)
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The voices didn't stop. I just stopped obeying them.
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This Isn't Just an Artist Problem

When I shifted from my studio practice into working with corporate teams, I expected to find a different dynamic.
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I didn't.
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What I found β€” at Meta, at PMI, at organizations full of engineers, researchers, and project managers β€” was the exact same pattern, just dressed in business casual.
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Ideas that never made it out of someone's head because they weren't "ready."
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Decks that got polished for three weeks instead of tested in three days.
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Brainstorming sessions where people offered only the safest, most defensible version of their thinking.
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It's perfectionism. And in analytical environments, it's especially insidious β€” because it doesn't feel like fear. It feels like discernment. Like rigor. Like exactly what you'd expect from smart, conscientious professionals.
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But the result is the same: nothing moves.

What Actually Unlocks Teams

In my work with one research team β€” a group of people who were, by their own description, deeply skeptical that any "creativity workshop" could be relevant to them β€” I ran an exercise from my Communicating for Influenceβ„’ program.
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Each participant practiced sharing a distilled version of their research with a room full of people playing wildly different roles: a kindergartner, a Fortune 500 CEO, a dentist. The audience was encouraged to really inhabit those personas β€” to ask the questions that person would ask, in the way they'd ask them.
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The volunteer had to respond in real time. Iterate in real time. Try something, notice it wasn't landing, adjust, try again.
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Not every attempt worked. That was the whole point.
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What I watched happen in that room was exactly what Make Crap is designed to produce: people discovering, through direct experience, that the first attempt doesn't have to be the right one. It just has to be the first one.
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The learning happened in the iteration. The confidence grew through the doing. And the team that walked out was visibly different from the one that walked in.
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The Leader's Role in All of This

Here's what I want every senior leader reading this to understand:
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You can talk about psychological safety all you want. You can put "we celebrate failure" on the wall and in the all-hands deck.
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But if your team doesn't actually believe there will be no consequences for making something bad β€” if they don't see real, tangible benefits for taking creative risks β€” they won't do it. Not really. They'll play it safe and nod along.
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The culture you want isn't built through declarations. It's built through demonstrated, repeated evidence that imperfection is genuinely okay here.
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That means going first. Sharing your own half-formed thinking. Publicly naming when something you tried didn't work. Rewarding the attempt, not just the outcome.
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It means making Make Crap safe β€” not just in theory, but in practice.
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The Make Crap Experiment to Try This Week

This is Experiment #1 from Innovation at Work β€” the Crappy First Draft Showcase.
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Here's how it works:
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Set a 10-minute timer. Have each person on your team create a deliberately terrible first draft of a current work deliverable β€” a slide, a brief, a prototype, a wireframe. The goal is to make it intentionally bad: incomplete thoughts, rough sketches, placeholder text.
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Then celebrate the crappiness in a brief show-and-tell.
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That's it.
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What you'll find: when the goal is to make something bad, the pressure to be perfect evaporates. People start. They generate. They iterate. And often β€” not always, but often β€” something genuinely useful surfaces from the mess.
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Just like a painting someone wanted to buy that I almost painted over.
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If this resonates, try the Crappy First Draft Showcase with your team this week β€” and hit reply to let me know what happened. I read everything.
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And if you want 51 more experiments just like it, Innovation at Work is waiting for you: innovationatworkbook.com/preview​
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If you lead a team that's been handed an innovation mandate but isn't sure where to start, let's have a real conversation. No pitch β€” just 30 minutes to talk through what's actually getting in the way.
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πŸ‘‰ Book a complimentary Innovation Strategy Session
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Creatively yours,
Melissa

​P.S. When you’re ready to build a culture of thriving innovation, so your team can Create the Impossibleβ„’, here are three ways I can help:
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1) Download my FREE Innovation Culture Assessment to evaluate where your team stands
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2) Download a free preview of my latest book, Innovation at Work
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3) Click here to schedule a complimentary Innovation Strategy Session
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